Before making games, I
enveloped myself in as much professional and enthusiast coverage
about games as possible. To efficiently collate all of this written
and audio information, I used applications able to aggregate multiple
RSS feeds and display their contents. In doing so, I built a
personalised window into the industry, constructed from a diverse
collection of handpicked stained-glass.
The same is true today,
only my content choices have changed over time. In becoming a game
developer, the information I seek has skewed towards the business of
creating games, rather than consuming them. There has also been a
shift towards selecting sources that efficiently deliver the
information that I need.
It is important for a
game designer to be aware of, if not experience, as much of the
cutting edge as possible. There is not enough time to make games and
play everything that is relevant or innovative, so critics opinions
are still a valuable resource.
Most websites' written
game criticism is heavily watered down with press releases, previews
and other op-ed. Those sources that do allow reviews to be filtered
into a single feed do not exclusively cover games that push the
medium forward. There is a lot of cruft to sate an ad-driven business
model.
With limited time to
indulge in nonessential coverage, I mostly rely on podcasts for
player criticism of contemporary releases, and to identify trends in
consumer tastes. The limitation of recording only a few hours of
audio a week results in a condensed format, discussing notable games
with brevity. There is also the added benefit that a podcast can be
listened to, sped
up, whilst performing grokked
menial tasks.
Finding podcasts that
consistently deliver high quality, edifying editorial is nontrivial,
as their content is not marked up in a meaningful way for search
robots to crawl, and for listeners to rate.
In a previous post,
I summarised those podcasts that made up my weekly smörgåsbord
of listening content. The majority of these have either been retired,
or have disappeared with their defunct parent websites. Those centred
around the culture or design of games will remain relevant as long
as their archives are intact. However, the medium's evolution
continues apace, and new podcasts have emerged to beat the march.
Instead of summarising
a snapshot of my current listening habits (to become a tragically
outdated graveyard of content sources), I have made a Google
Doc that will be pruned and updated:
Downcast
is an excellent podcast aggregator for Apple products, and exports
its list of podcasts in OPML (a
data format underpinned by XML).
By passing this document through an OPML to CSV converter,
the list can easily be imported into a spreadsheet.
I have added a
comma-separated “tags” column to categorise and sort podcasts, so
that they can be usefully filtered based on the listeners'
requirements. However, I offer no subjective assessment, other than
whether I am actively listening to each episode produced.
As for written,
web-based content, I consider there to be far less of a
discoverability problem. Although Feedly
(my chosen successor to Google
Reader) has OPML export functionality, my consumption is highly
developer-centric, and easily replicable. Most podcasts in the Google
Doc have a parent website that also produces worthy written
content, and the game developer blogs that I follow are linked to from
their owners' Twitter profiles.
I will mention Gamasutra,
Develop,
Techmeme, iOS
Board Games and Pocket
Tactics, which are all stalwarts I that read daily, but do not
appear in my podcast list at the time of writing.
Happy feeding!
No comments:
Post a Comment